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Eli Enigenburg
sr. animator

Experience

Senior Animator, Trion World Network
March 2009 to December 2009, San Diego, CA

Animating and rigging characters for an original massively multi-player online game

Senior Animator, BottleRocket Entertainment
November 2007 to February 2009, Carlsbad, CA

Animating characters and cameras for animatics, cinematics, and gameplay animations with additional technical direction, lighting, rendering, special effects, and compositing

Senior Animator, Sony Computer Entertainment
June 2006 to May 2007, San Diego, CA

Modeling and animating characters and effects while retooling and refining the animation pipeline and developing and painting concept art for original content

Senior Cinematic Artist, High Moon Studios
March 2006 to June 2006, Carlsbad, CA

Responsible for the layout, blocking, animation, lighting, pipeline, and overall quality of the in-game and rendered cinematic sequences for all in-house cinematic productions

Senior Artist/Animator, Oktobor
May 2005 to February 2006, Auckland, New Zealand

Performed many generalist duties while creating commercials and film effects including design, directing, animation, animation supervision, modeling, and technical direction

Freelance Animator, Sony Cinematic Solutions Group
May 2003 to April 2004, San Diego, CA

Performed camera and character animation for television commercials, trailers, and game cinematic sequences using high-resolution character models and rigs

Lead Artist, Angel Studios (Rockstar Games)
March 2000 to March 2002, Carlsbad, CA

Responsible for creating and animating characters for interactive productions and involved in R&D, modeling, and texturing characters and environments

Character Animator/Technical Director, Presto Studios
September 1998 to March 2000, San Diego, CA

Animation and rigging of characters and creatures for Activision's Star Trek: Hidden Evil with additional R&D, pipeline development, technical direction, modeling, and texturing

Education

Artstation, Auckland, New Zealand

Figure drawing, portraiture, and quick-sketch

Watt’s Atelier of the Arts, Encinitas, California

Figure drawing, portraiture, sculpture, anatomy, and quick-sketch

Silicon Studio Los Angeles, Santa Monica, California

Entertainment technology, modeling, animation, lighting, and rendering
 

eli@elieni.com
elieni.com
(760) 730-9287
 
Skills
 
character animation
dynamic simulation
camera tracking
compositing
storyboards
rendering
modeling
lighting
rigging
design
previs
maya
max
mel
 
Feature Films
 
G.I. Joe: The Rise of Cobra
Eagle Eye
 
Music Videos
 
Sound the Alarm - Suffocating
Minipop - Fingerprints
 
TV Commercials
 
MTV - Total Request Live
Unilever - Comfort
V Energy Drink
McDonald's
Public Trust
Scion
 
Direct-to-DVD
 
Baby Genius
 
Video Games
 
Star Trek: Hidden Evil
Red Dead Revolver
Transworld Surf
The Flash
 
Game Cinematics
 
Neopets: The Darkest Faerie
SOCOM II: U.S. Navy SEALs
The Bourne Conspiracy
Jet Li’s Rise To Honor
Midnight Club II
Splatterhouse
Darkwatch